![]() In the early days of the engine, there weren’t any large-scale multiplayer games like Squad on UE, and the requirements of this type of game weren’t well supported. Improvements in the engine could be better performance, better visuals, supporting new features, as well as new tools and workflows to support the development. What benefits are we getting from 3rd party plugins, which are only available for the latest engine versions.How much complexity we remove by reducing the number changes we have back-ported from newer engine versions.The time we have to invest into upgrading the engine.How meaningful the improvements of the new engine version are for Squad.We decide, whether to update the engine, based on a number of factors The latter would prevent us from benefiting from the work all the talented people at Epic do. The former becomes harder the further behind we are in engine versions, as changes pile up on top of each other. We can bring individual fixes from new engine versions into an older version (merging), which we frequently do for crash fixes for example, or we can even start developing the engine independently from Epic. It is possible to get engine improvements into the game without updating the engine. Engine upgrades are often a major effort, especially for a large game like Squad, since existing game functionality will need to be adapted to changed engine functionality. Often multiple engine releases were combined in one update, leading to a total of 6 engine upgrades since launch. Since then Epic has released 20 major updates to the Engine, and Squad has been following. Squad started development on one of the first versions in 2014, and released on Steam with version 4.10 in 2015. UE5 is an evolution of the development line of UE4, not a separate development started from scratch. In this blog we’ll use the term Unreal Engine or UE here to refer to both UE4 and UE5. Squad is built using Epic’s Unreal Engine. Thank you for partnering with us in the continued quest to make Squad better! We will add a dedicated forum thread for reporting issues directly related to the engine upgrade.įor those of you that are interested in all of the technical nitty-gritty, we’ve got a great breakdown of the engine upgrade below! For those of you that are less inclined to keep reading, just be on the lookout for anything you wish to report – performance edge cases or new bugs, we want to be aware of all of it. We’ll be keeping a close eye on how this engine upgrade impacts performance, and thank you all in advance for any bug reports you send our way. It will also help to better support us in all of the exciting content plans we have for 2023. This update is a technical back-end improvement that may not add flashy content to the in-game experience, but is an integral part of us continuing to upgrade Squad and ensure that it has a lot of longevity to come. In addition to bug fixes and cool new content that will be part of this week’s release, update 4.2 also includes an Engine Upgrade.
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